Immortal Huang Zhong
Availability : TW only
Buff: HP +15% after entering battle
Type: Basic attack
Attack the enemy column, causing 80% physical damage to them
Type: Skill
Attacks all enemies, causing 70% physical damage to them, and adds an irreversible paralysis state to the enemy unit with the highest attack, which lasts for 1 round.
[Paralysis]: The general with this status cannot move. The paralysis will be released after receiving 3 direct damage attacks from the general.
◇[Level 1 activation]: Attack +300
◇[Level 2 activation]: Attack +8%
◇[Level 3 activation]: Life +4500
◇[Level 4 activation]: Dodge probability +8%
◇[Level 5 activation]: Critical hit resistance +8%
◇[6-star activation]: Basic anger +2
◇[7-star activation]: damage reduction +8%
◇[8-star activation]: damage reduction +6%
◇[9-star activation]: Restores 2 points of anger after releasing skills
◇[10-star activation]: After going into battle, life +6%
◇[Fame 1 Star Activation]: The skills released in the first 2 rounds after the battle starts will definitely hit.
◇[Fame 2-star activation]: Life +5%
◇[Fame 3-star activation]: At the end of the round, if the anger is lower than 6 points, an additional 2 points of anger will be restored
◇【Fame 4 Star Activation】: Attack +6% after going into battle
◇【Fame 5-star activation】: Anti-riot +6%
◇[Divinity 1 Star Activation]: After releasing the skill, an additional random enemy unit with the highest attack will be added to the paralysis state that cannot be cleared, lasting for 1 round.
[Martial Soul 1]
If the enemy general is unable to act due to paralysis, his health equal to 160% of Mo Huang Zhong's attack will be deducted.
[Martial Soul 2]
The indirect damage deducted from paralysis is increased to 200% of Mo Huangzhong's attack. Paralyzed enemies receive an increase of 30% in pursuit damage and skill damage.
[Martial Soul 3]
When receiving direct damage, there is a 22% chance of adding paralysis to the attacker, which lasts for 1 round.
[Martial Soul 4]
When receiving direct damage, the chance of being paralyzed is increased to 32%. If the enemy is released from paralysis due to an attack, it will receive an additional 15% of its own life limit as indirect damage (the BOSS can take up to 400% damage from Demon Huang Zhong's attack).
[Martial Soul 5]
The indirect damage caused by paralysis and inability to move increases as the number of combat rounds increases, increasing by 10% each round, up to a maximum of 300%; when the paralysis disappears, there is a 50% chance to add this effect to a random enemy again. This effect can be triggered up to 2 times per round