Wei Zhong Hui
Availability : TW & KR
Buff: HP +15% after entering battle
Type: Basic attack
Heal the unit with the lowest health on your side and restore 90% of the attacking health.
Type: Skill
Let 2 random units of your own party recover the health of 110% of the attack power of the enemy; if the target's health percentage is higher than 50%, the non-dispellable state [Tianshi] will be added; otherwise, the non-dispellable state [Popularity] will be added to it, which lasts for 2 rounds. Not superimposable
[Tianshi]: The damage bonus is increased by 20%, the final damage bonus is increased by 30%, and 30% of the damage caused is converted into a shield.
[Popularity]: Damage reduction increased by 20%, final damage reduction increased by 30%, 20% will stun the attacker for 1 round when receiving damage
◇[Level 1]: Attack +300
◇[Level 2]: Dodge probability +8%
◇[Level 3]: Attack +300, Life +3000
◇[Level 4]: Life +15%
◇[Level 5]: Dodge probability +8%
◇[6-star]: Basic rage +2
◇[7-star]: damage reduction +8%
◇[8-star]: Critical hit resistance +8%
◇[9-star]: The number of skill targets increases to 3, and after releasing the skill, there is a 60% chance of restoring 2 points of rage to the character.
◇[10-star]: After going into battle, life +6%
◇[Fame1]: When there are 3 generals in [Popularity], Zhong will release a skill to restore 60% of the health of all team members’ attacks, and increase resistance to riots and damage avoidance. The higher the team’s maximum health is than the enemy’s, the higher the HP will be. The higher the success (minimum 6% and maximum 60%) lasts for 2 rounds, up to 1 time per round
◇[Fame2]: Defense +5%
◇[Fame3]: When the effect of [Tianshi] disappears, there is a 50% chance of being converted into [Tianshi], and 2 points of rage are restored; when the [Tianshi] effect disappears, there is a 50% chance of being converted into [Tianshi], And restore 90% of Zhonghui's attack power and health
◇[Fame4]: After going into battle, life +6%
◇[Fame5]: Crit Dmg +6%
◇[Divinity 1]: The number of skill targets is increased to 4, and the chance of retaliation is increased to 100%